Chromium browsers only.
| Game | Keys | Notes |
| Space Invaders [David Winter] | 4: Left, 6: Right, 5: Fire | 5 starts the game. |
| Pong [Paul Vervalin, 1990] | 1: P1 up, 4: P1 down, C: P2 up, D: P2 down | |
| Brix [Andreas Gustafsson, 1990] | 4: Left, 6: Right | |
| Blinky [Hans Christian Egeberg, 1991] | 3: Up, 6: Down, 7: Left, 8: Right, F: Restart | |
| Breakout (Brix hack) [David Winter, 1997] | 4: Left, 6: Right | |
| Tank | 2: Up, 4: Left, 6: Right, 8: Down, 5: Fire | |
| Missile [David Winter] | 8: Fire | |
| Worm V4 [RB-Revival Studios, 2007] | 2: Up, 4: Left, 6: Right, 8: Down | |
| Blitz [David Winter] | 5: Drop bomb | Any key starts. Bomb the towers before the plane reaches the ground. |
| Lunar Lander (Udo Pernisz, 1979) | 2: Thrust, 4: Left, 6: Right | |
| Cave | F: Start, 2: Up, 4: Left, 6: Right, 8: Down | |
| Game | Keys | Notes |
| 15 Puzzle [Roger Ivie] (alt) | | Press the key printed on a tile to slide it into the gap. |
| 15 Puzzle [Roger Ivie] | | Press the key printed on a tile to slide it into the gap. |
| Addition Problems [Paul C. Moews] | | Type the answer with the digit keys. |
| Airplane | 8: Drop bomb | |
| Animal Race [Brian Astle] | | Pick an animal with A to E, bet with a digit, then any key starts the next race. |
| Biorhythm [Jef Winsor] | | Enter month, day and year with the digit keys. F advances the start date, B moves it back. |
| Blinky [Hans Christian Egeberg] (alt) | 2: Up, 4: Left, 6: Right, 8: Down, F: Restart | |
| Bowling [Gooitzen van der Wal] | | Digits choose players, frames and speed. Release the ball with 1, 2, 3, 5, 7, 8 or 9. |
| Breakout [Carmelo Cortez, 1979] | 4: Left, 6: Right | Any key starts. |
| Brick (Brix hack, 1990) | 4: Left, 6: Right | |
| Coin Flipping [Carmelo Cortez, 1978] | | Runs on its own. |
| Connect 4 [David Winter] | 4: Left, 6: Right, 5: Drop | |
| Craps [Camerlo Cortez, 1978] | | Any key rolls the dice. |
| Deflection [John Fort] | 5: Fix | Keys 1 to 4 pick a mirror type, 1 to 9 position it, 5 fixes it in place. |
| Guess [David Winter] (alt) | | Think of a number from 1 to 63. For each board press 5 if it shows your number, any other key if not. |
| Guess [David Winter] | | Think of a number from 1 to 63. For each board press 5 if it shows your number, any other key if not. |
| Hi-Lo [Jef Winsor, 1978] | | Type a two-digit guess with the digit keys. |
| Hidden [David Winter, 1996] | 2: Down, 4: Left, 6: Right, 8: Up, 5: Show card | Find the matching pairs. |
| Kaleidoscope [Joseph Weisbecker, 1978] | 2: Up, 4: Left, 6: Right, 8: Down, 0: Done | Enter a pattern with the arrows, then 0 repeats it. |
| Mastermind FourRow (Robert Lindley, 1978) | | Type a four-digit guess. F changes your guess. |
| Merlin [David Winter] | 4: Top left, 5: Top right, 7: Bottom left, 8: Bottom right | Repeat the order in which the squares light up. |
| Most Dangerous Game [Peter Maruhnic] | 2: Up, 4: Left, 6: Right, 8: Down, 0: Stop | |
| Nim [Carmelo Cortez, 1978] | 1: Take 1, 2: Take 2, 3: Take 3, F: Go first | Any other key lets the computer go first. |
| Paddles | | |
| Pong (1 player) | 1: Up, 4: Down | |
| Pong (alt) | 1: P1 up, 4: P1 down, C: P2 up, D: P2 down | |
| Pong 2 (Pong hack) [David Winter, 1997] | 1: P1 up, 4: P1 down, C: P2 up, D: P2 down | |
| Programmable Spacefighters [Jef Winsor] | | Menu driven: enter the parameters and each fighter's commands with the keypad. |
| Puzzle | 2: Up, 4: Left, 6: Right, 8: Down | |
| Reversi [Philip Baltzer] | 5: Place, 2: Up, 8: Down, 4: Left, 6: Right, 1: Up left, 3: Up right, 7: Down left, 9: Down right | |
| Rocket [Joseph Weisbecker, 1978] | F: Launch | |
| Rocket Launch [Jonas Lindstedt] | 4: Left, 6: Right, B: Launch | |
| Rush Hour [Hap, 2006] (alt) | 5: Up, 8: Down, 7: Left, 9: Right | |
| Rush Hour [Hap, 2006] | 5: Up, 8: Down, 7: Left, 9: Right | |
| Russian Roulette [Carmelo Cortez, 1978] | | Any key spins and pulls the trigger. |
| Sequence Shoot [Joyce Weisbecker] | C: Top, D: Second, E: Third, F: Bottom | Shoot the target that flashes. |
| Shooting Stars [Philip Baltzer, 1978] | 2: Up, 4: Left, 6: Right, 8: Down | |
| Slide [Joyce Weisbecker] | 0: Stop | Hold 0 to stop the puck. The longer you hold it, the further the puck travels. |
| Soccer | 1: P1 up, 4: P1 down, C: P2 up, D: P2 down | |
| Space Flight | | |
| Space Intercept [Joseph Weisbecker, 1978] | 4: Fire left, 5: Fire up, 6: Fire right | 1 picks the large UFO, 2 the small one. |
| Space Invaders [David Winter] (alt) | 4: Left, 6: Right, 5: Fire | 5 starts the game. |
| Spooky Spot [Joseph Weisbecker, 1978] | | Ask a yes or no question, then press any key. |
| Squash [David Winter] | 1: Up, 4: Down | Any key starts. |
| Submarine [Carmelo Cortez, 1978] | 5: Fire | |
| Sum Fun [Joyce Weisbecker] | | Add the three digits and press the key for the total. |
| Syzygy [Roy Trevino, 1990] | 3: Up, 6: Down, 7: Left, 8: Right, F: Start, E: Start no border | |
| Tapeworm [JDR, 1999] | F: Start, 2: Up, 4: Left, 6: Right, 8: Down | |
| Tic-Tac-Toe [David Winter] | | Keys 1 to 9 pick a cell. |
| Timebomb | 2: Up, 8: Down, 5: Start | |
| Tron | | |
| Vers [JMN, 1991] | | |
| Vertical Brix [Paul Robson, 1996] | 1: Up, 4: Down, 7: Start | |
| Wall [David Winter] | 1: Up, 4: Down | |
| Wipe Off [Joseph Weisbecker] | 4: Left, 6: Right | |
| X-Mirror | 2: Up, 4: Left, 6: Right, 8: Down | |
| ZeroPong [zeroZshadow, 2007] | | |